GP

Game Production

Program Details

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AT A GLANCE

What will you learn?

  • Game Design Fundamentals: the basics of game design and developing good gameplay, including rule systems and mechanics
  • Portfolio Development: Learn how to create and present a compelling game prototype to showcase work that has undergone playtesting
  • Narrative Design: Learning the basics of good storytelling and crafting engaging stories for games
  • Game Development: How to develop games in a contemporary 2D game design platform
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ACCEPTING HIGH SCHOOL STUDENTS IN GRADES 9 -12
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ACCEPTING RESIDENTIAL AND INTERNATIONAL STUDENTS
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TWO-WEEK SUMMER PROGRAM MONDAY–FRIDAY, 9 AM-4 PM
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TUITION REQUIRED
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Located at NYU Tandon School of Engineering, Brooklyn, NY

Important Dates

Application Deadline: May 1

Note:

-- International Students requiring visas must complete their applications at least 8 weeks prior their desired program start date to allow sufficient time for the visa process

-- All applications will be reviewed on a rolling basis

-- Decisions are typically released within 3-4 weeks of application submission. Some exceptions apply.

Session 1

Starts - July 20

Ends - July 31

Program Orientation - June 4 @ 4pm EST(Via Zoom)

Expenses

TOTAL COST: $3,230
Course Tuition - $2,880
Materials - $100
NYU Events - $100 ($50 per week)
Application Fee - $50
NYU Service Fee - $100

Additional Cost:
Housing Fee $654.00 ($327 per week)* Must be 15 years old
Mandatory Meal plan with housing - 30 Dining Dollars included with meal packages per week ($229 - 12 meals)

Note: International Students require a student visa to attend our programs.

PROGRAM DESCRIPTION

GP: NYU Tandon's Crafting Play, Designing Games is a 2-week program that introduces high-school students to the fundamentals of designing and developing games. As this is a project-driven course, students can expect to learn through hands-on studio work, as well as implement their skills in the service of crafting a working game prototype. By the end of this course, students should be well prepared for a transition into taking undergraduate STEM majors in college – students who are interested in pursuing careers in game design and development, product or industrial design, interaction design, or creative technologies will find this course ideal as an introduction to these fields.

Meet Our Mentors

The offerings in our Creative Technology track (UX, XR, GamePro) are designed by Profs. Ahmed Ansari and Scott Fitzgerald and graduate instructors, inspired by their work and the classes offered to undergraduate and graduate students in NYU Tandon's Integrated Design and Media program.